

The modelling tools get one of the longest changelogs, with the update continuing the trend established in recent releases of exposing Houdini's existing functionality in more artist-friendly ways. New artist-focused modelling tools, plus updates to key SOPs for procedural modelling. Support for V-Ray, Redshift and 3Delight is also planned. not just a preview renderer'.Īnother interesting feature shown in the presentation is the set of Hydra render delegates, which enable users to choose which render engine Solaris will use to display assets in the 3D viewport.Īs well as Solaris's native Karma renderer, and the previously announced support for RenderMan, there are delegates for both Arnold and, less predictably, AMD's Radeon ProRender. Although Karma was initially intended as a tool for visualising dense production scenes during look dev and layout, SideFX emphasised that it is 'a full production renderer.

New Karma renderer set to become a replacement for Mantra in production.Īnother interesting announcement from the launch event is that Karma, the new render engine developed for Solaris, is set to become a full replacement for Houdini's Mantra renderer.


The toolset is designed to enable less technically minded artists to use Houdini as a look dev and layout tool, using a non-destructive drag-and-drop workflow. The biggest new feature in Houdini 18 - and one to which half of the presentation at the launch event was devoted - is Solaris: a new USD-based lighting, look development and shot layout environment. Sidefx Houdini 18Solaris: a complete new USD-based look dev and layout toolset. Solaris, SideFX's much-anticipated look dev and shot layout system, will also ship as part of Houdini 18. The release will introduce new artist-focused modelling tools, add a new Substance integration plugin, and overhaul Houdini's key simulation toolsets, including the Vellum, FEM, Pyro and FLIP fluid solvers.
